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Review
Quake III Arena modification that implements Cell Shading (Cartoon rendering).
The goal of this project is to add Cell Shading capabilities to the Quake III engine with Real-time performance.
In order to provide such feature they have decided to use Kuwahara filter. Kuwahara filter is a noise-reduction filter that preserves edges.
It uses four subquadrants to calculate the mean and variance and chooses the mean value for the region with the smallest variance. |
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